﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Player {
    public interface IStateBase
    {
        //进入
        void OnEnter();

        //更新
        void OnUpdate(params object[] obj);

        //fixUpdate
        void OnFixedUpdate();

        //退出
        void OnExit();

        //打断
        void Interrupt();

        //获取状态
        void GetState();
    }
}

